Fallout new vegas dead money mod

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Revamped DR system: explain me this, a point-blank 20ga shotgun blast to the chest doesn't kill an unarmoured legion soldier, but a 9mm round does? WTF.Ĭhem and med effectiveness tweaked, and they now weigh something as well. On top of that, the effects will be more dramatic.Ĭreature attack damage upped, to compensate for firearm damage increases.

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The system timing will be changed, and an optional piss/crap system will be implemented. Improved needs system: Obsidian at least had the thought to implement this system, however, it doesn't fit what I feel Reborn needs in the way of a harsh, but fun system. Since most guns in real life kill with a shot to the chest or torso, this system is quite effective at making the game feel very realistic. For energy weapons, it's clip size (always 100) multiplied by ammo use, divided by 4 (or 6 if it's powered by small energy cells). For example, 5.56x45mm NATO: 5.56 multiplied by 45 divided by 2 = 125 (rounded to nearest whole number).

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New damage formula: weapon bullet dimensions (in millimetres) multiplied by each other, and divided by two. Some quick notes about what FNVR V1 will include:ĭamage tweaks and some weapon names changed (but no weapon model/texture changes.